Magic/k
A fundamental element of Fantasy and one of the
biggest things that changes from author to author, Magic/k is timeless and
terrifying.
Grab your wand and pointy hat, trim thy beard and
prepare to delve into the mysteries of the universe! Or go and trim your toe
nails.
Ok,
first off. Why do you keep putting a /k at the end of it?
Ah, excellent question that disembodied typeface!
The /k is usually used to signify the difference
between sleight of hand/trickery and the other sort. It is a fairly new
invention and something I’m personally not fussed on. As Pratchett says;
“90%
of magic is knowing one extra thing.”
So for the sake of clarity and your eyes in this
blog we will be speaking of Magic. Also known as Wizardry, Sorcery and Witchery
amongst others.
What
is Magic then?
Magic is the ability to effect the material and the
immaterial universe without any physical intervention and/or changing things in
a way that is otherwise impossible.
Gudguff
concentrated. The scrum of the melee in front of him with its wordless bellows
and screams shrank down to an annoying buzz in the background. His mind felt
like it was starting to come apart like a wet sponge and somewhere in his
disintegrating sense of self the wizard smiled at the familiar feeling.
Loosening
and coiling around the inside of his head like smoke, the wizard’s personality
flexed. He cast a tendril of himself outside the confines of his head and began
to probe the nature of the local reality.
There
was no sight or sound, no smell or tactile sensation. Instead, Gudguff Perceived in the purest sense.
At
a ball, many years before, Gudguff had tried to explain what happened to a
crowd of rapt but vapid noble ladies. They had nodded and gasped at the wrong
places and not a one had understood him.
“…best
way of describing it is that… when you…”
Gudguff had paused, looking for a
particularly clear metaphor or simile. One occurred.
“It’s like when you’ve
gone to the privy and the door is broken. You can tell the moment someone comes
within twenty feet of you, even though you can’t see them, you know they are
there and you know they are about to walk in on you. That’s what it’s like.”
His
description had hung in the air like a bout of flatulence for several long
moments. It had cleared the area around him in much the same way.
So
what’s the difference between them?
Well, mostly it’s down to the type of Practitioner.
A Witch cannot, for example, perform Wizardry any more than a sorcerer could
perform an act of Witchcraft.
Ultimately though it is down to the author. However
there are various established groupings of powers and acceptable behaviours in
Magic circles as well as a strange sort of pecking order which might help.
Sorcery
Commonly held to be the most powerful and ambitious
of all magic users, Sorcerers are a tricky bunch. Come in both His and Hers
varieties. Commonly accepted powers can include but are not limited to:
- Destruction of solar bodies-planets, moons suns etc.
- Buggering about with Time.
- Avoiding fate.
- Immortality.
- Immorality.
- Absolute command over the elements, including the weird ones known only to mushroom users.
- Mastery of all levels of Demonic entity up to and occasionally including the Arch Enemy
Wizardry
Wizardry is the next rung down, and whilst Wizards
are more common than Sorcerers they are still fairly rare, which is just as
well given the amount of Magic they chuck about. Exclusively male. Powers
include:
- Mastery of the eight commonly known elements.
- Opening jam-jar lids first time, every time.
- Mastery of most grades of Demonic entity and Spirit
- Ambitious political meddling.
- Control over the hearts of men. Their minds are difficult however and women are a law unto themselves.
- Excellent memory.
- Languages
Witchcraft
Witches are usually on a par with Wizards in the pecking
order of Magical prowess. Witches are often good and evil but most often are
simply realistic and survivalist. Powers include:
- Mastery of the important elements.
- Flight, both outer body and actual with the aid of an aerodynamic household cleaning item.
- Symbiotic mastery of natural spirits and forces.
- Makes a great cup of tea.
- Herbology.
- Medicine, of some sort.
- Curses and charms, both the application and removal.
- Potions of all descriptions.
- Wiseness…yes it’s a word and a power.
- Mentalism.
- Foretelling
Mages
·
Mages are often sneered upon by other
Practitioners as Dabblers but they do belong on this list as a very clear third
place. Powers include:
- · Communing with the Otherworld.
- · Astral Projection.
- · Astray Protection.
- · Love potions.
- · Dungeon Crawl survival.
- · Map reading
- · Ancient Prophecy Interpretation (to varying degrees of accuracy)
Those
are the top three ranks, below them in a context dependant order of supremacy
are also;
- Necromancers- Raising the dead, making more dead, messing with the living to think they are dead, serving the almost dead and absolutely nothing to do with that horde of Zombies outside your window (how many of you just looked?).
- Paladins- Are to Magic what Arnie’s characters are to bullets; the best delivery mechanism going that is likely to survive. Mainly tend to be found in RPG’s these days but do crop up in Fantasonia occasionally.
- Hedge Wizards- Wandering Practitioners, usually a tiny step above that mad tramp who lives in a bush and are mainly concerned with the cultivation of luscious shrubberies.
- Witch Doctors- Not to be confused with Necromancers, even though they do deal with a slightly different sort of Zombie and often commune with both the dead and Demons.
- Shamans- Really, really weird men and women involved in potions, placebo-ing, layman-psychology, fire worship and bestialsim (not to be confused with bestiality) which is the Magical study and worship of animals. Or at least, it is now.
Right.
That’s actually slightly helpful.
Of course it is.
So
what about Magic?
Oh…yes…I got a bit off topic there…
Well, Magic tends to be divided into various
categories, which will appear in the next blog.
Gudguff
felt at the material of the universe and found the chink in the armour of
reality he was looking for. Energy pulsed and pounded just out of reach and
beyond the ken of most people. Distantly Gudguff felt his body smile.
He
reached out with arms that didn’t exist and grasped the tiniest sliver of the
tempestuous energies swirling beyond the bounds of the real world, it squirmed
in his ethereal hand and Gudguff squeezed it into compliance with a flex of
mental muscle.
Slowly
he came back to himself. His mind coalescing around the sliver power he had
dragged back with him. It formed a core in his mind and Gudguff focussed in a
totally different way.
He
went cross-eyed as his lids went up, the strain of holding the power within him
taking its toll, it didn’t matter too much, his target was so very close. He muttered
the complex word of power that would release the forces building up behind his
gently watering eyes.
“Ignitymightylighty!”
The
tavern rushed back into focus as his eyes uncrossed themselves and he was able
to blink the tears away. Gudguff felt as though he had been beaten on every
inch of his body. Worth
it though.
The
pipe in his mouth sparked once and then gave out a gentle curl of smoke which
wafted up toward the stained rafter. Gudguff smirked in a satisfied way and
raised a saucy eyebrow at the wench who had been serving him.
“What
did you think of that then, lass?”
The
woman looked at him with the harried, distracted and uninterested look that all
service staff get in the middle of a long shift.
“Sorry
grandfather. I thought you’d nodded off for a second there.”
As she turned to
leave she nodded at the smoking implement in his mouth.
“Your
pipe’s gone out again by the way.”
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